First of all, the rules listed below can't cover every possible problem. Crespo's Worms Tournament thrives on its good atmosphere, so every participant is commanded to respect his opponent and find a solution for any given problem by means of discussion. If a problem occurs, please take responsibility to come to an agreement with your opponent, using the rules as a guideline. In case of a conflict, the admin team will determine the solution.


What can get me disqualified from CWT?
1. Missing a deadline and showing no recent forum log-in activity, and/or a lack of response to messages.
2. Demonstrating unsportsmanlike behavior, in the game or in the forums. This includes flaming and defamation of your opponent.
3. Breaking any of the listed in-game rules.


What should you do against the disease of internet disconnections?
Please don't play your CWT games without a 3rd spectator! Only with his help can we detect the player who disconnected. The referee's team will try to spectate most of the games, but other CWT participants are also asked to spectate some games.
Otherwise you will have the same headaches as wormers generations before you. If the drop occurred-and there was no 3rd player to witness it-referees will only judge in very clear situations for somebody's win. We're sorry, but we're not wizards.


I can't reach my opponent.
If your opponent doesn't answer your requests by private messaging or the shout box, please ask the moderator for help immediately. Don't let the scheduled deadline pass. If you don't contact your moderators, nobody can help you.


Tourney structure:
Group Stage Mode:
• Each group contains 4 players.
• Everyone plays a best-of-five game against every other player in their group (only 1 time bo5).
• There is no Home-and-Away System anymore.
• If both players deny the opponent as hoster, a 3rd neutral person must do this.
• Best two of each group qualify for the knockouts.
• Head-to-head record is decisive in case of same amount of points.

Points calculation system:
• 3-0; 4 points for the winner, 0 points for the loser
• 3-1; 3 points for the winner, 1 point for the loser
• 3-2; 3 points for the winner, 2 points for the loser

Knockout Stage Mode:
• Last sixteen pairs will be drawn, with two restrictions:
Restriction 1: Place one will always play against place two.
Restriction 2: Players from the same group won't clash in the 1/8 finals.
• After drawing the pairs for last sixteen, the ladder structure is fully determined.
• Knock-out games have to be played as best of five games.
• Finals and the match for 3rd place have to be played as best of seven games.


In-game rules:
As is written above, we strongly encourage everybody to invite a 3rd neutral person to be a witness of your game. We admins are restricted to give technical wins, due to the lack of certainty in determining the player who disconnected.
Concerning the in-game rules, we're strongly following the NNNLeague rules. Without exceptions.


Player B replaces Player A (due to disqualification of player A in Group Stage).
There are too many situations of this kind (which we can't properly list), but in conclusion the following is important:
Since Player B is probably joining the tourney late, he or she has to show some extra effort to make up for lost time to play his or her games.
• If Player A has lost one of his or her previous games, Player B has to accept this disadvantage.
• If Player A has won one of his or her previous games, Player B is required to replay it.
These guidelines help us avoid disadvantages for other group participants. Referees have the final say and will handle each case separately, of course by following the above-mentioned guidelines.

Proofread by Mablak. Last Edit: Jul 20, 2011, 20:14 by Joschi.